Ps vita vs samsung galaxy s3 hardware

Emulators are flocking in to Vita.. Dual analog sticks for games are much better than touchscreen games on phones. Wow,u r quite awesome! Hardware specs? U r awesome…. Steps plz? Seriously to me there is no comparison possible, I just want dedicated devices like 3ds psp and vita to game REAL games on.

Mobile gaming is just not my thing i actualy think its a new generation thing. All problems solved. I am pretty nearly the same view that article except that for number 2, you have forgotten that the ps vita can launched skype. Not a bad article, but point 4 negates itself. You either have to use a web-based emulator which often sucks or jailbreak your device.

This topic coming 2 years late?

I buy Vita 1 year and i have no games to play: Actual buttons, and less battery draining cruft on the OS? So I just play phone games any more, ever. Emulators go without saying of course. I also tried ps4 steaming but it needs some tweaking but needs some tweaking because of the xinput controller, xbone streaming runs excellent, plus lots of crappy mobile games run on it no problem. I played 5 hours of bioshock with a full charge. I play like hours. N64 emulator is coming on Vita retroarch!

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There are two things that speaks for a platform like the vita and stop for me any discussion: Both together ruins it for me. It would be really dope if one of these awesome devs find out how to install android on the vita. I love both. I have my PS Vita recently purchased and installed Henkaku on it. However i love my xperia M5 android phone on which i always play on the go whenever i go on the bus, or waiting something somwhere.

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I love casual android games, because whenever i am short of free time i can play somthing in my android, and whenever i am with much free time i spend on my psvita. I suggest you guys check it out! Hmm enjoy games for 3 hours before the battery dies…or….. Hard choice. Try it sometime. Not to spam or anything, but I recently got a Linx Vision 8, and is practically a steam machine, it eats up the nvidia shield, and is awesome with emulation. Look it up. It works just fine. Also, there is in app purchases for a fair amount of games, the difference is that they never limit the full game experience if not purchased, but they are there just to be exact.

It is also important to mention the hardware differences in more detail as well as battery time. An accessory game pad makes the device non-portable, so that leaves the Vita as the only portable system where you can play with normal buttons without taking into account devices like the shield — just phones and pads.

These are rather important things to not mention or misinform about. Nonetheless, I love the site! Your email address will not be published. Notify me of follow-up comments by email. Notify me of new posts by email. Emulation News: The better way to play any PS1 game on your PlayStation Classic — Adding games can be done without touching a single database file! Which one is the best for you? Factors of choice The Vita has a very comfortable control scheme with great buttons.

Bluetooth controllers are generally compatible with Android. Casual gamers are those who play games for a few minutes each day as a means to waste time. Casual games are usually filled to the brim with ads and IAPs In-app purchases nowadays. Chdonga says: Natalie says: Gamr13 says: Dmaskell92 says: Stranno says: Orange Peel says: AC says: Naturally, in order to accommodate the reduced cost of the new model the hardware has undergone several alterations: The new model also comes complete with 1GB of built-in memory used for saving games and smaller PSN downloads and is said to feature improved battery life, reportedly adding on an extra hour's worth of playtime on a full charge.

But the question is, do the changes in screen technology and form factor impact the gameplay experience? Or has Sony pulled off some cunning design wins?

Graphics of games for PS Vita VS Galaxy S3,iPhone 5 etc by sapsm9 | Game Debate blog Apr

Perhaps inevitably, it's a little bit of both. On first impressions, it's immediately obvious just how much thinner the PCH is compared to the original Vita. The slimmer form factor and more curved design gives the unit a somewhat sleeker feel than the original, and one that is also better-suited to those with smaller hands.

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In comparison, the reduction in weight is actually quite subtle, but the loss of 'heft' over the original Vita makes the new PCH model more comfortable to hold over prolonged periods of time. There's less in the way of finger strain resulting from having to hold up the machine when on the move, although in fairness this is far less of an issue when using the original Vita at home. Moving on, the rubberised material used by the grips on the rear of the original Vita has extended to the sides on the new model, giving the unit a non-slippery textured feel in these areas.

Overall build quality is solid, and unlike many budget-orientated redesigns, we don't get the feeling Sony is unnecessarily cutting costs to shave the price tag. While the curved surround of the machine and matte black plastic trim means that the unit lacks some of the original Vita's premium finish, the PCH never feels cheap to the touch.

In common with many of Sony's second-generation console revisions, you can see where the costs are cut, but at the same time the new take on the established design is quite appealing. Beyond the tweaked aesthetics and slimming down of the unit, other design changes are minor. The unused port situated next to the game card slot at the top of the original Vita has been removed, while the game card slot is now located in the middle of the console and is protected by a single, large dust cover.

The power light is no longer housed beneath the home button, instead given its own LED situated next to the power switch at the top of the machine, which makes far more sense. Above, you'll find some shots of the original Vita up against the new model. Sleeker and visibly more curved in appearance, the new PCH console features a form factor that is noticeably slimmer than the original Vita.

However the textured sides and visible border around the screen detract a little from the premium finish of the original. Other changes have more of an impact in the day-to-day use of the console. The home, start and select buttons have been made larger and more prominent, and also adopt a round design in place of the smaller oval shape used on the original Vita. This makes these easier to find when your eyes are firmly focused on the screen, whereas in the past we found the start and select buttons were more difficult to find when heavily immersed in gameplay.

Elsewhere, the d-pad, analogue sticks, and face buttons all look and feel pretty much the same as before, so are both durable and highly responsive, with the digital inputs featuring a definitely firm click when pressed down. The d-pad still ranks among the best we've ever used on a PlayStation system: Meanwhile, the L and R shoulder buttons remain basically unchanged in terms of how they look and operate. The Vita PCH retains the stereo speakers found in the previous model, and although their appearance is a little different in order to match the curved design of the new machine, sound quality is comparable.

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Audio remains crisp and clear at sensible volume levels, with good separation between left and right channels, and while there is a distinct lack of bass, this is easily solved by plugging in a decent pair of headphones. The front and rear cameras are also identical, and as such there is no improvement in photo or video quality on offer, both of which pale in comparison to what most smartphones are capable of.

Besides the impressive graphical capabilities of the console, it is the Vita's beautiful OLED screen that really makes it stand apart from its contemporaries. Vibrant colours and deep black levels are joined with near-perfect motion handling that is still yet to be matched by any consumer LCD screen. This is also one of the most expensive components that make up the impressive Vita hardware, and in order to keep the price tag down on the new model is sadly one that had to go.

With the PCH we see the system's trademark OLED screen replaced with what appears to be an IPS panel LCD display, and while the pixel density and x resolution remains the same, the switch in technology has implications in other areas regarding picture quality. Motion handling is certainly less impressive, with visible smearing in fast-moving scenes and extended camera pans, while colours appear less vibrant and contrast ratio is also greatly diminished.

The inky blacks found on the original Vita appear more grey in dimly lit viewing conditions on the PCH, although the small size of the screen means that the difference doesn't stand out as much as you may think. In fact, due to the reduced contrast ratio and poorer blacks, the display in the PCH Vita appears to be brighter than the original OLED screen when set at the same brightness level.

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However, this is at the expense of depth and three-dimensionality, which are somewhat lacking in comparison. The sub-pixel structure of the original Vita's OLED screen also makes for a slightly smoother image than the new LCD equivalent, but this isn't noticeably apparent outside of viewing text and menus. Thankfully, the use of an IPS panel means that viewing angles are generous and colour accuracy is still very good, if a little under-saturated - colours simply don't pop in the same way as the original Vita's beautiful screen.

Here are head-to-head shots of the screens from both Vitas, original on the left and PCH on the right. The PCH's use of an LCD display results in less vibrant colours, reduced contrast ratio, and poorer motion handling. However, the high pixel density still delivers images that appear crisp and clear, and perceived brightness is actually higher. Ultimately, while the use of an LCD panel cannot match the same level of performance found in the previous Vita's OLED display, it comfortably holds up against some of those found in top-end smartphones. So in that respect the PCH's screen is still rather excellent, and a cut above many other competing handheld devices, although it won't have you captivated in the same way as the original OLED screen.

Moving on to battery life, Sony claims that the new PCH model features around an extra hour's worth of play time on a full charge over that of the original Vita, which manages around five hours or so depending on processor load and display brightness. During our testing of the PCH over an afternoon we extracted six hours and nine minutes of use with the machine, including multiple gaming sessions Rayman Legends, Need For Speed: Most Wanted and Assassin's Creed: Liberation along with taking photos and turning the unit off and put into standby to simulate real-world use.

The brightness slider was also placed just over half way, but the display still gave us plenty of light output for use in a bright room situated next to a window. On the other hand, loading times remained unchanged, which comes as no surprise since this aspect is limited by the memory speed of the cards the games are stored upon and the available RAM. The additional 1GB of memory included in the PCH is used purely for storage purposes, but the advantage here is that you don't need to purchase an additional memory card to play titles that previously required you to do so when using the original Vita.

Given the proprietary and expensive nature of Vita memory cards, this is a logical move by Sony.